prklinteractive.

Games. Engines. Research. Consulting.

This is my independent engineering practice focused on engine development, real-time systems, and technical consultancy.

I have over a decades worth of experience in game engine programming, including work as Engine Lead and development of a proprietary engine later acquired by an AA studio.

The practice is intentionally kept small and focused, with revenue reinvested into research, internal tools, and long-term technical projects.