prklinteractive.
Games. Engines. Research. Consulting.
This is my independent engineering practice focused on engine development, real-time systems, and technical consultancy.
I have over a decades worth of experience in game engine programming, including work as Engine Lead and development of a proprietary engine later acquired by an AA studio.
The practice is intentionally kept small and focused, with revenue reinvested into research, internal tools, and long-term technical projects.